Category Archives: Tutorials

nVidia GeForce To Quadro, Soft-Mod Guide

Soft-Mod Into A Quadro !
nVidia 8800 GTX to Quadro FX 4600

Download Riva Tuner
Download nVidia Quadro Driver
Install Riva Tuner

Geforce to Quadro-SoftMod

1. Choose “low level system setting”
2. Go to NVStrap driver tab, click install
3. Select Graphics adapter Identification “custom”
4. Select NVidia Quadro FX 4600
5. Check Unlock professional capabilities
6. Click Apply and OK
7. Reboot and install Quadro driver

GeForce vs Quadro,geforce to quadro

Solidworks 2012 Performance Benchmark Test

Solidworks 2012 Performance Benchmark

Geforce to Quadro-Performance Increase

GeForce vs Quadro,soft-mod geforce to quadro

Geforce into Quadro

convert geforce to quadro, GeForce vs Quadro

nVidia GeForce G80

System Configuration for the Benchmark:
CPU: Intel i5-3450, Ivy Bridge @ 3.5GHz
MB : GIGABYTE GA-Z77-D3H LGA 1155
RAM: Mushkin Enhanced Blackline 8GB,DDR3 @ 1600 MHz
GPU: EVGA GeForce 8800 GTX 768MB,384-bit
GeForce ForceWare 8.17.13.142 (301.42)
Quadro ForceWare 8.17.12.9670 (296.70)

Check out SolidWorks Official Performance Test for REAL Nvidia
Quadro FX 4600

Click on Logo and  type in search box “fx 4600”

NVIDIA GeForce To Quadro Soft-Mod Guide,NVIDIA Quadro FX4600 Review, Transformar GeForce a Quadro, GPU Performance Increase, Unlock GPU, Overclock GPU, Soft-mod, GeForce vs Quadro,ivy bridge benchmark, Intel i5-3450 Review, ivy bridge test results

SolidWorksの2012年パフォーマンス·ベンチマーク·テスト

How to import SolidWorks Model in Maya, Shimano Derailleur

Shimano Derailleur, Gear-change mechanism

Solidworks to Maya

Import Solidworks in Maya

Step 1: Save Solidworks assembly, .sldasm, Solidworks
Step 2: Import .sldasm, SimLab Composer
Step 3: Export as .obj, SimLab Composer
Step 4: Import .obj in Maya

http://www.solidworks.com, http://usa.autodesk.com/maya, http://www.simlab-soft.com
Animate solidworks model in maya, Solidworks and .obj file format, solidworks to maya, solidworks in maya, import solidworks in maya, Каталог 3d-моделей solidworks

Advanced Car Rigging in Maya – Chapter 10, Adding in Roll and Lean

Creative Studio: Advanced Car Rigging in Maya with Mark Hedron

Chapter 10, Adding in Roll and Lean Controls

Rigging, Car Rigging

Adding in Roll and Lean

Advanced Car Rigging in Maya – Chapter 12, Rigging Windshield Wipers

Creative Studio: Advanced Car Rigging in Maya with Mark Hedron

Chapter 12, Rigging Windshield Wipers

After this chapter you will be able to turn on/off wipers and change windshield wipers speed by Dash  toggle switch.

Wipers Equation Before this Chapter :
rY = (sin (0.9 * time) * Angle) + Position

Wipers Equation After this Chapter:
rY = Wipers_On_Off *(sin (0.9 * frame * (Wipers_Speed)* 60) + 330)



Download Chapter 12 -PDF


https://3dstudiouk.wordpress.com/rigging/advanced-car-rigging-in-maya/

Advanced Car Rigging in Maya – Chapter 08, Rigging Wheels

Creative Studio: Advanced Car Rigging in Maya with Mark Hedron

 Chapter 08, Rigging Wheels, Reliant Regal SuperVan III

Click for PDF Version

Click for HTML Version

“… Circumference of Wheel = 2*r* π = 2 * 3.054 * 3.14 = 19.179
When  Reliant Regal travels a distance of 19.179 units the wheels should rotate 360 degrees…”

Advanced Car Rigging in Maya – Part One

Creative Studio: Advanced Car Rigging in Maya with Mark Hedron

Published by 3d Studio UK and Octohedron Design

| December 8, 2011 | Autodesk Maya | Author: Mark Hedron |

Rigging in Maya

Rigging in Maya

Click for PDF !

https://3dstudiouk.wordpress.com/rigging/advanced-car-rigging-in-maya


Reliant Regal – Rigging

Reliant Regal Rigging

More Details:
https://3dstudiouk.wordpress.com/wip/reliant-regal-rigging/

Importing Maya Models into Games

Importing Maya Models into Games (Midtown Madness2)

Importing Maya Models into Games

Importing Maya Models into Games